This carries over in a smaller way to our heroes as well. Don’t get me wrong though, I love that they changed it up to some new faces to smash, I just think some people will be thoroughly underwhelmed. This doesn’t mean we don’t see some of the mainstays like Exodus, Minister Sinister, and Apocalypse, but I’m still amazed at this lineup. These are all people that only the hardcore comic fans will know. To keep this trend of unknown bosses going, players will also square off against Siena Blaze, Shinobi Shaw, Trevor Fitzroy, Fabian Cortez, and the main baddie, Stryfe. Sure, that sounds like it should make him a powerful villain that the superheroes would have a ton of trouble with, but mostly he just gets others to do his bidding. This means he can read everyone’s mind all at the same time. He’s an early 90s villain that almost everyone has forgotten and the only important thing to know is that GamesMaster has omnipathy. Who or what is a GamesMaster, one might ask? I am a longtime reader of the comics and even I might have some trouble explaining this one. That brings us to 1995’s offering, the second entry in the series, X-Men: GamesMaster’s Legacy (sometimes called X-Men 2 with the same subtitle). Of the four games bearing their name, I have already reviewed one-well, the SNES version of it-and I had almost no prior knowledge of the other three, so I simply selected the one with the best title. Not long ago, someone suggested I try a few of the handheld titles offered on the Game Gear. Sega wasn’t left out though, as they got a good helping of the X-Men, even if the quality is debatable. The majority of my experience with Marvel’s main mutants comes from Nintendo consoles.
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